Anikett
Anikett is a well-worn world. There has been an endless treadmill of heroes and destroyers carving their marks into its mantle (often in a non-metaphorical sense). Neither tend to live long past their story's end, if they even escape alive.
As such, there's something of a cottage industry catering to young adventurers, looking to strike out on their fortunes. The more cynical observer would expect such an industry to be rife with deceit and games of confidence, and as is usually the case, the cynics would be right. For the right coin, you can be matched with a group, given provisions, outfitted, and sent on your way to discovering the Brass Chalice of Gorf, which bears no striking resemblance to the brass cups sold down the market for two-silver-three, protected by what are certainly not actors paid to give you a fright, and might make a little on the side if you're not quick enough on the parry.
But with such an ancient and used society, there are many cracks in which to find lost things. Relics, fortunes, and legends must surely have fallen through such cracks, waiting for the right person or group to sniff them out.
Calendar
The Anikett calendar has an annual rotation of 12 months made up of 5 weeks each.
In Common, the months are known as Elnus, Tabrus, Falnus, Encrus, Nebrus, Malrus, Jebnus, Sherus, Shelus, Osslus, Bernus, and Cronus. Different cultures might have different names for the months, but the calendar's structure is universal in Anikett.
Each week has six days (Onsun, Desun, Tersun, Catsun, Kinsun, and Hectus in Common) with Hectus traditionally used as a rest day or day of worship. Additionally, one week of each month (different for different cultures, religions, towns, etc.) is often taken as a full week of rest and/or worship. This floating week is known as when someone takes their Reimess.
There are two days between years that fall outside the month/week structure, and are celebrated as a festival of rebirth. These are Erund and Erint. This gives the calendar 362 days.
For narrative ease, Anikett has a daily revolution of 24 hours.
Out of Character
Anikett, as a setting, is likely to never be complete. It is a setting for collaborative storytelling. As such, player input is always valuable and welcome. If there's a narrative reason for something to be added to the world, talk to the GM. Examples might be a recent or ancient war in Anikett's history, a god a PC would like to follow whose domain hasn't yet been claimed, a town, an industry, a holiday, or anything else that would help a character feel more alive and make the story better.